This is a powerful ability that only costs you 50 MP, and as it states will generate one Ore item (Single Target) and one Crystal item (Omni/Multi target) of EACH element, including Neutral in place of physical. The other misconception might stem from people thinking you need to spend money, but Alchemist comes with an ability to help with this called. This class will ONLY work at its best when picked as a Main Job. The Support/Passive abilities on offer are however nice additions, and thematically if you don't like using items then this is a good choice.Īlchemist is probably the most overlooked class, despite being such a strong class choice when looked at closely. The healing can be supplied by items (money doesn't become a concern), and the healing abilities themselves are incredibly powerful on their own, which can cause overhealing in large amounts. White Mage suffers from only having Healing and Light Damage spells.A good Utilitarian class by itself and has useful abilities for the party, especially the game's most powerful recovery: Reboot, which will restore all HP/MP regardless of what it was before combat, and remove all buffs/debuffs. Chronomancer's ability allows her to be a flexible choice when it comes to attacking (Copies the last action performed by the selected ally), if a party member is attacking an enemy weakness then replay that ability.Alchemist is also the one class that will only function greatly when used as a Main Job and is incredibly mediocre or worthless in the Sub or Support slot. You don't miss out on too much and end up receiving the other Job's powerful stand-out points. Alchemist is the only one to really make the most use out of her Job combinations and is her most optimal choice.Summons may not pack the punch that people wish for them to do, due to how each individual character when built correctly already does a lot on their own. Individually they already function well enough but come at odds with each other by sacrificing what makes them stand out. Her main concern is the class selection All of her classes as a Main Job require good abilities or support/passive abilities from other classes to really shine. Due to her class combinations, when used correctly, can be used to generate Focus Points (FP) when able for the party. Closer into the story you will notice that she is the only character that can make use out of Summons, creatures that replace your entire party whose duration is based on the amount of Focus Points you have upon summoning. It might be misleading to read the journal as it states otherwise.Īlassia is the game's premier Utility character and might find her way into different parties and compositions.Some Classes have some worthwhile Support/Passive Abilities that can make another job shine or make it even stronger than it was before. Support Job - This choice allows you access to a Jobs Support/Passive Abilities only.You won't have access to any Support/Passive Abilities or the features the Main Job would otherwise give you. Sub Job - This choice allows you access to a Jobs Abilities only.What you may equip such as Weapons and Armors change to suit the Main Job, effectively replacing your equipment choices from your Base Job.This choice allows you unrestricted access to Abilities, Support/Passive Abilities, Stat-Up nodes and is the starting point for all your builds. Main Job - This is effectively the class your character becomes for the rest of the game.Make a save point before changing and have that as your backup if you intend to do multiple playthroughs. There is no way to 'respec' your character's classes in any way. Only a small amount of information is wrong regarding this and is explained below. It should explain how it all works right away to make an informed decision and not regret it later. Main/Sub/Support Jobs explainedThe way the game explains how jobs work can be confusing, even more so because the Journal has information about everything relating to the game, misinforms the players on about the classes.
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